* Most everything converted to new 'key press' system. Still WIP, some cleanup & probably a few keys to add for various BBS style terminals
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@@ -35,27 +35,26 @@ function ViewController(options) {
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this.mciViewFactory = new MCIViewFactory(this.client);
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this.submitKeyMap = {};
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this.clientKeyPressHandler = function(ch, specialKey) {
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console.log('ch=' + ch + ' / ' + JSON.stringify(specialKey));
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// :TODO: pass actual key object along here
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if(specialKey) {
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var submitViewId = self.submitKeyMap[specialKey.name];
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this.clientKeyPressHandler = function(ch, key) {
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//
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// Process key presses treating form submit mapped
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// keys special. Everything else is forwarded on to
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// the focused View, if any. //
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console.log('ch=' + ch + ' / ' + JSON.stringify(key));
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if(key) {
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var submitViewId = self.submitKeyMap[key.name];
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if(submitViewId) {
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self.switchFocus(submitViewId);
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self.submitForm();
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} else {
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// :TODO: pass actual key here
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if(self.focusedView && self.focusedView.acceptsInput) {
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self.focusedView.onSpecialKeyPress(specialKey.name);
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}
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}
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} else {
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assert(_.isString(ch));
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if(self.focusedView && self.focusedView.acceptsInput) {
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self.focusedView.onKeyPress(ch);
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return;
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}
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}
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if(self.focusedView && self.focusedView.acceptsInput) {
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self.focusedView.onKeyPress(ch, key);
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}
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};
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/*
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@@ -223,6 +222,7 @@ function ViewController(options) {
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// styleSGRx: 1..25
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//
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for(var i = 1; i <= 25; i++) {
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// :TODO: fix function in loop
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setViewProp('styleSGR' + i, function(v) {
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if(_.isObject(v)) {
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view['styleSGR' + i] = ansi.getSGRFromGraphicRendition(v, true);
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